Sunday, February 24, 2013

A rainy day near the beach


I have so many things to tell about this picture. First of all, I actually came up with a small backstory for the characters in order to make it easier for me to decide what objects to include in the picture. These three people are travelling from [some place] to the rebel camp near the antlion beach (the camp in HL2 where you get the pheropods). However, they have been staying in the small house in the picture for a while in order to stock up on supplies before they can move on. I won't write the rest of the story here, thus leaving more space for reader/viewer interpretation, but every single object in the picture is there for a reason (except the explosive barrel).

The label of the explosive barrel is in the exact center of the picture. It was done intentionally.

I put a couple of dirt emitters outside in order to try to make it look like it was raining. It didn't turn out exactly the way I wanted it, but it was good enough.

In order to get the glow from the muzzle flash, I put an invisible light inside it.

The antlion is a ragdoll. Antlion ragdolls are incredibly hard to pose. Luckily, I managed to pick an angle where most of it is hidden by the wall, so you can't really see how bad it's posed.

When it comes to colours and post-processing, all of it was done in-game. I messed around a lot with colour modification, bloom and super depth of field to make this picture. To be more precise, in colour modification I set the blue add value to 1 and the red multiply value to 3. I also increased the contrast, lowered the saturation, and lowered the brightness. For the bloom effect, I chose a blue bloom colour. All of this gave me a nice blue-orange colour scale. Actually, when it comes to blue and orange, I suggest reading this blog post I found a while ago. Seriously, if you read it you will notice it in every movie you see that was made within the last 30 years. Video games too, for that matter.

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