F***. I just discovered there's no "insert horizontal line" feature in Blogger. I guess I'll have to keep stuff apart with rows of dashes instead.
Ok, let's start with
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First picture I ever made in Gmod. I don't want to talk about it.
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A very failed attempt at remaking this picture in Gmod.
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The angles are bad, the posing is even worse, and I don't even want to talk about the face posing. Actually, I'm still terrible at face posing. I think this specific place in HL2 is a good environment for picture-making, but I still haven't managed to take a picture here that looks good.
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These are actually not that bad. I just rejected them because they weren't detailed enough.
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I liked the concept, and there's nothing wrong with the posing, but I couldn't find a good-looking angle.
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Did these a few minutes later. By this time, it was getting a bit late. I'm a slight Alien fan, ok?
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By the time I made these, the time was 1:00 am. My mind doesn't function properly when I stay up that late. This is probably the most ridiculous idea I've ever come up with.
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I don't consider any of these to actually be bad (except the last one), but they're from a project I never finished. "How to understand Inception, explained through Garry's Mod". Maybe some day I'll pick up the project again. I'm annoyed by everyone saying "Ooooh, Inception is sooooo confusing". If you don't understand the film, look a bit closer. Everything that happens is explained at some point (except those details that the viewers are supposed to interpret individually and discuss after the movie is over). For example, I've heard some people say it's confusing to keep track of what's going on on what dream layer. What the hell? Each layer has its own goddamn colour! How can you not keep them apart? It's like they're holding up a freaking neon sign saying what layer it is. I'm not calling people who don't understand the film stupid. I'm just saying that if you have trouble understanding it, look more closely and it will all make sense. Should you still have trouble understanding it, I suggest reading the script. I remember finding it online at some point, but I don't remember where, so unfortunately I can't give you a link here. However, some notable information you can get from it is summarized in this article.
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This marks the beginning of a period when I made a whole bunch of pictures featuring Garrus Vakarian and/or Legion. This was just something I threw together. It looks terrible.
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This one is allright, I'm just a bit unsatisfied with the posing. It's a remake of some picture related to Mad Max 2, though I'm too tired at the moment to try to find the original.
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I think these are pretty good, though a bit too dark. The reason of why they haven't been published here earlier is that they aren't actually finished. I wanted to put in more characters and objects in the scene, but I didn't have time to do it, and I forgot to save before I closed Gmod.
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Like I said before, when I'm tired my mind doesn't function properly.
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And now, the pictures that follow are from after I started the blog.
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Don't even ask.
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Four pictures showing some posing I did that was later used in Siege. I also duped the pose and put it in the workshop. (Note: Requires the AvP Corporate Megapack addon.) For about a week, the dupe was pretty high on the "most popular this week" list. I suppose those were my fifteen minutes of fame.
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I think this one is pretty good. The reason I rejected it was that I put in too few details.
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I duped the xenomorph queen from the previous picture, too lazy to pose her again. Here, I had a really hard time getting Tali's arms right. This was also rejected for having too few details.
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I vaguely remember making this picture. I found it among the production pictures from the making of Defending White Forest Base, and I think the time was like 1:30 or 2:00 am when I made it. Rejected for obvious reasons.
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The idea of this picture seemed better in my head than the final result turned out.
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Alternate perspective view of Some Things Look Better in 3D. The first one was rejected because the light is visible, and the second because the focus is all wrong.
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I like the idea, and it turned out somewhat ok. There are two reasons of why I rejected this picture. The first is that I think the posing isn't good enough, and the second is that when I was done cropping the picture, the final result had such a low resolution.
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I'm not sure why I didn't publish this one. Maybe I forgot I made it. Anyway, it's a remake of this picture.
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I like the idea, but the pictures got too dark.
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This was an experiment. I was messing around with fog, trying to make it look like night on a daylight map. I did allright with the light, but I discovered that the decals sprayed by the spray tool turn invisible when the fog surrounds them entirely (i.e. they are outside the fogEnd range), no matter how light or dense the fog is, and therefore there were a couple of details I wanted in the picture that I couldn't get in it. So it's incomplete. The fog-to-make-night technique was later reused in Dam(n), along with some heavy colour modification.
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Well, that was a bunch of rejected pictures. Since this post is called "Infodump Part 1", i suppose you understand there will be more parts. I'm planning the next one to consist of published pictures, the way they looked in their early development stages. We'll see when I post that.
Addons used:
(At least I think that's all the addons I used in these pictures. There may be some that I don't remember.)
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UPDATE: You know what? I'm gonna throw in a picture I made in Unreal as well. I made this one with the purpose of posting it on the blog, but it didn't turn out as good as I wanted it, so I didn't post it (until now):