Saturday, April 13, 2013

Keeping Watch


So, once again I made all the post-processing in pixlr. This time I just messed around with the colours. The picture was originally greenish, and I wanted it purple-ish (or purplish or whatever. My grammar is not that good). After some random experimentation with the level- and curve adjustments, I got the picture to look pretty much the way I wanted it to. I wanted a colour scheme that resembled the one from the map DM-HeatRay in Unreal Tournament 3.

It's supposed to look like the resistance member is about to attack the three metrocops, and like the metrocops are being lazy instead of keeping watch, and therefore haven't noticed him. (His arm is actually visible from where they are standing.)

The rebel and the two leftmost metrocops are ragdolls, while the manhack and the metrocop that is furthest away from the camera are live spawns. (I'm still sticking to the terminology described in that link I mentioned in my second post.)

There were a lot of open spaces in the map where this picture was taken. (The train station from Half-Life 2: Episode 1, by the way.) There were very little props lying around, so I had to come up with something to put in to make the picture not look so empty. Therefore I placed out the two barrels and the supply crate. I still think the floor looks pretty empty, but I couldn't come up with anything to put there that didn't look out of place.

This time I didn't use any addons.

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